Multi-Resolution Weak Supervision for Sequential Data

Authors Frederic Sala, Paroma Varma, Jason Fries, Daniel Y. Fu, Shiori Sagawa, Saelig Khattar, Ashwini Ramamoorthy, Ke Xiao, Kayvon Fatahalian, James R. Priest, Christopher Ré Abstract Since manually labeling training data is slow and expensive, recent industrial and scientific research efforts have turned to weaker or noisier forms of supervision sources. However, existing weak supervision

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Becoming more mindful about visual information:  A Q&A with Alberto Cairo, author of ‘How Charts Lie’

Alberto Cairo is an associate professor and Knight Chair of Visual Journalism at the University of Miami. He recorded this interview with Alex Calderwood before delivering a lecture about his recently released book How Charts Lie: Getting Smarter about Visual Information. What spurred you to write this book? Have you been thinking about it for

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Innovating with AI

Medium’s Chief Architect Xiao Ma spoke at Stanford on Nov. 5th asking the question: How does technology reshape content discovery and delivery? He unpacked Medium’s on-point recommendation system, a hybrid model that joins collaborative filtering (“How can we recommend content based on your previous history and people similar to you?”) and content-based filtering (“I don’t

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Hansen and Institute Alumni Receive Grant to Support New Curricula on Technology Design

Award from the Public Interest Technology University Network is part of $3 million “Network Challenge” to grow the field of public interest technology. Three Columbia professors working at the intersection of human-computer interaction (HCI) have received a grant from the Public Interest Technology University Network (PITUN) to support creation of new curricula on designing computational technology that

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A Taxonomy for VR

Eve Weston, CEO and founder of Los-Angeles based VR studio Exelauno told Stanford  students that she has developed a way to talk about VR — what she calls a “taxonomy” for VR. This taxonomy unpacks the emotional intensity of the VR experience into its key parts: Narrative (1st person, 2nd person, 3rd person?) Visual Options (Embodied

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