Over the first week of February, the Topography project, a seed grant supported in part by the Brown Institute, exhibited Missile Command, an excerpt from the larger multi-format project.
Missile Command is a story told at a game console inside a nuclear control facility. It follows a 1980’s Atari developer who took inspiration from nuclear game theory. The short film asks: what times, scales, and histories are left untouched by an unbeatable arcade game that points towards the end of the world?